#pragma once

namespace MomogenkyouContent	{

class GameplayScreen	:	public	MomogenkyouSystem::ScreenTemplate
{
protected:
	MomogenkyouSystem::ContentManager	m_ContentManager;

	MomogenkyouSystem::Camera			m_Camera;

public:
	GameplayScreen();
	virtual	~GameplayScreen();

	virtual	void				Initialize();
	virtual	void				Shutdown();
	virtual	void				Update(const float & fInterval);
	virtual	void				ProcessInput();
	virtual	void				DrawGameScreen(const float & fInterval);
};


}